

The change to acquire heroes (and vehicles) is better for aesthetics and gameplay, but it does reward the players that need help the least.īase troopers, and most purchasable units, use a Star Card system to buff their abilities or change their skills. Some vehicles are point-earning machines though, like the tank, so good players might be able to keep using special reinforcements without returning to the battle as a regular trooper. Saving or spending points is actually a clever strategy element for players to consider. If you buy a jet pack trooper, it might be strong enough to claim the objective and move to the next stage. You can save up for a powerful hero, like Yoda, but that could see your team fail early. Battle points are retained after death, so the longer the match lasts the more chance you can use them. Unlike the previous game that featured silly glowing pickups strewn across the map, you merely have to acquire enough points to spawn in a tank or as a flame trooper. The battle points you earn are quite important because they grant access to special reinforcements, heroes, or vehicles during each match. Regardless of the class selected, teamwork actions and playing the objective do usually provide good point bonuses. The idea is to create groupings, but it also disadvantages the players who might think outside the box, or those who want to join a squad of friends.

It also tries to encourage teamwork by granting point bonuses if you play alongside the people in your spawn wave. There are some team-oriented gadgets that do help, like the Assault's scan dart, or the Officer's bubble shield. This four-pronged trooper setup is closer to DICE's other shooter franchise, Battlefield, albeit without quite as much teamwork. Sadly, none of these base troopers can use the jump pack, so movement is quite grounded compared to the previous game. These classes do not share weapons, and there are only four per class. Specialists use a sniper rifle and can see through walls Officers buff nearby soldiers and deploy turrets Heavies can shoot for long periods and stand their ground with a shield and Assaults can run around with a shotgun-type blaster in close quarters. Basic troopers are now split into four classes, each with different abilities. But the sequel has many changes to multiplayer that are quite significant. On the surface, Star Wars Battlefront II is much the same as its predecessor: a first or third person arcade online shooter with recharging abilities. Cool guy Kylo Ren doesn't look at explosions
